Games portfolio for John Currivan

Fun, Affecting and Engaging Board Games and TTRPGs.

- I have been developing Board Games and Tabletop RPG content since 2017.
- Freelance Actor, Writer and Theatremaker since 2009, creating work which has toured internationally including the UK, US and The Sydney Opera House. 
- Currently working as an Onboarding Facilitator with HubSpot since 2020, gamifying training and improving learning outcomes for GTM Teams.  

Please note:
- None of the games below have been published or released publicly.
- Many artworks should be considered draft or placeholder.
- While some of the games do not have final documentation, they do have prototypes and would be available for a live demo or in-person showcasing. 


Small Board Games


TÚIR

(un)

Gorilla In a Lift

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Gorilla-1

A  tableau-building game of hidden information, where you construct towers, grab materials before your opponent, and try to figure out their plans!!

See Print and Play rules here


An abstract strategy game of moving  between darkness and light.

The amount you move on a turn is dictated by your opponent. Avoid capture and transition all your pieces before they do!

See Print and Play rules here

A fast-paced, hidden action, hand management card game where players cope with the anxiety of being trapped in a lift with a fearsome beast!

Gather and play cards to stay calm, trap your opponents, and above all, don't look at the Gorilla!

Prototyped and currently
in Early Playtesting.

 

 


Medium Weight Board Games

TÁIN

Rob From the Blob

Monster Maker

Táin Map
Extreme
SSSS Backs

A  family friendly counter flicking game, collection about stealing cows and (not) destroying fences. Based on Irish mythology

Prototyped and currently
i
n Early Playtesting.

A fast-paced, race game of smashing boxes, grabbing loot and exploting powerups to stay ahead of opponents and the ever-pursuing BLOB!

Currently in Private Playtesting

See "Sell Sheet" Summary here

A tableau building, take-that card game of building horrifying monsters, seeking approval and sabotaging your enemies! 

Currently in Private Playtesting

See "Sell Sheet" Summary here


RPGs (Modules, One Shots, Systems)


IN THE SHADOW OF
STONE AND SPIDERS

Words to the Mud

Tin Can Mansion

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Words to the mud cover
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An RPG Module designed as a One-Shot for  Dungeons and Dragons, aimed at parties between 3rd and 5th level.

A local town has experienced a spate of disappearances and all the clues lead to a cave nearby. As the party descends deeper into the cave they will uncover a terrible truth and face an unsettling creeping evil that threatens not just their lives... but the whole town

See the Full Adventure here

 

A  one-page RPG about fighters, grief and honouring the dead. Set in a grimdark fantasy world, where wars are constant,  heroes are few,  regrets and bloody deeds follow a person, all the way to their death. 

Inspired by the First Law book series by Joe Abercrombie.

Fully playable, for 2-5 people. 

See the Full game here

 

A solo map-making and journalling RPG about finding security and safety after the end of the world.

You play as a traveller with a companion, walking the roads of a post-apocalyptic world. Searching for a safe haven called Tin Can Mansion. 

But... Tin Can Mansion doesn't exist. You made it up.  Now you need to maintain your lies to keep your companion safe.

- How will you survive?
- Will your companion stay with you?
- Will you ever find safety?

Rules are still in development 

See Live Rules
Development doc here



This House

UNDISCLOSED

The Palace of
Ice and Death

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Palace of Ice and Death

A system agnostic "fun-house" dungeon, for lovers of horror and psychological drama.

You play as invited guests of renowned horror author Alastair Charpoint. He has promised to relieve you of your 'curse' if you visit his isolated manor house at a specific time and date.

You arrive to a locked door and a building overgrown with vines, with one light on in the attic. Exploring the grounds and house you find new dangers around every corner. 

Delve deeper into the history of the elusive author and the house itself. Where your choices could lead to salvation and absolution... or perhaps even more horror.

 See Simple Breakdown for Chapter 1 here

A Full RPG system and set of Content Generation Tables inspired by  the "John Dies at the End" Book Series by Jason Pargin (aka David Wong)

You play as misfits from an UNDISCLOSED  town, retelling the events  of how you deal with monstrous existential threats from other dimensions, while also dealing with their own lives and trying not to screw it up too much.

What makes this game special?

- Shared narrative, where players control as much as the GM.

- New "Broken Multiverse" Dice System 

- Unique Setting - Imagine the tone of "Hitchikers guide to the Galaxy", the creatures of  H.P. Lovecraft, all converging on a stagnating Amercan city.  That is the world of UNDISCLOSED. 

Still in Early Development and Private Playtesting. 

See the System Neutral
Add-On Rules here

Or the Slide Show
summary here


 

A module for Dungeons and Dragons, intended for characters between 3rd-5th Level. 

A dark reimagining of Disney's "Frozen", "The Palace of Ice and Death" involves players investigating the ancient Ice Palace of a long forgotten Queen. Making their way past ice Golem sentries, through trapped corridors and haunted galleries of statues from a tragic childhood, all on a quest to claim the regalia of the frozen North, and bring summer back to a region, trapped in eternal winter.

The module is still in an early draft phase

See the Adventure Flow chart here, (with comments)